Government
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There are fourteen forms of government, each belonging to one of three categories: republic, monarchy or tribal. The form of government not only determines the mechanics of rulership--for instance, whether the leader rules for life or serves a fixed term--but also determines the number and variety of national ideas. In addition, each form has a certain natural advantage.
Form of government | Category | Government Advantage |
---|---|---|
Aristocratic Monarchy | Monarchy | Trade Income +25% |
Despotic Monarchy | Monarchy | Build Cost (Buildings) -33% |
Dictatorship | Monarchy | Discipline +10% |
Federal Monarchy | Monarchy | Tribute Income +25% |
Theocracy | Monarchy | Omen Success Chance +10% |
Aristocratic Republic | Republic | Character Loyalty Gain +1% |
Democratic Republic | Republic | Character Popularity Gain +1% |
Military Republic | Republic | Discipline +10% |
Oligarchic Republic | Republic | Monthly Character Wealth +5% |
Republic Confederacy | Republic | Research Points +20% |
Civic Tribe | Tribal | Research Points +10% |
Military Tribe | Tribal | Discipline +5% |
Religious Tribe | Tribal | Revolt Risk -1 |
Trade Tribe | Tribal | Trade Routes (per province) +1 |
Each government's preferred national ideas are below:
Government | MIL | ECO | CIV | REL | Total |
---|---|---|---|---|---|
Military Republic | 2 | 1 | 3 | ||
Aristocratic Republic | 1 | 2 | 3 | ||
Oligarchic Republic | 1 | 1 | 1 | 3 | |
Democratic Republic | 2 | 2 | |||
Republic Confederacy | 1 | 1 | 2 | ||
Dictatorship | 1 | 1 | 1 | 1 | 4 |
Theocracy | 2 | 2 | |||
Despotic Monarchy | 1 | 1 | 1 | 3 | |
Federal Monarchy | 1 | 1 | 1 | 3 | |
Aristocratic Monarchy | 2 | 1 | 3 | ||
Military Tribe | 1 | 1 | |||
Religious Tribe | 1 | 1 | |||
Trade Tribe | 1 | 1 | |||
Civic Tribe | 1 | 1 | |||
Imperium | 2 | 1 | 1 | 1 | 5 |