Enslavement

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Enslavement

The governor you appointed to administer $PROVINCENAME$ is really taking the job seriously, some might even say a bit too seriously. The way that province is currently run there won't be anyone left to govern soon. ID: 1061
Type: Province

 
Trigger conditions
  • Province has governor
  • Province not capital.
  • Province has population of 8
  • Governor:
    • Is cruel, aggressive, abrasive, vengeful, selfish, arrogant, maniac, schizophrenic or conquerer
    • Or has popularity < 20
Mean time to happen

2400

Modifier
  • *0.8 if governor popularity < 10
  • *0.9 if governor charisma <3
  • *0.9 if governor charisma <2
  • *0.9 if governor charisma <1
  • *0.8 if governor military >=9
  • *0.9 if governor military >=8
  • *0.9 if governor military >=7
  • *1.2 if governor charisma >9
  • *1.2 if governor charisma >8
  • *1.2 if governor charisma >7
  • *1.1 if governor military <6
  • *1.1 if governor military <4
  • *1.3 if governor military <2
  • *1.2 if governor has 2 friends
  • *1.2 if governor has 4 friends
  • *1.2 if governor has 6 friends
  • *1.2 if controlling 10 provinces
  • *1.2 if controlling 20 provinces
  • *1.2 if controlling 30 provinces
  • *0.9 if ruler finesse <= 2
  • *0.9 if ruler finesse <= 1
  • *1.1 if ruler finesse > 7
  • *1.1 if ruler finesse > 8
  • *1.1 if ruler finesse > 9

I think we have to make some changes

Province population -1

One of the following will happen:

  • 45% of governor removed
  • 45% of governor losing 500 wealth
  • 10% of governor death
The AI ​​chooses this option in 40% of cases.
I don't think that will be necessary

Province population -2

The AI ​​chooses this option in 60% of cases.

Trivia

  • Incapable is in the list of possible traits that allows trigger the event, but is excluded in the other trigger.