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Barbarian Ransom is a small event chain concerning ransoming characters. The first event is given to the barbarians, with this one being shown to the country.
Character Event 5500 - Leader ransom
- The barbarians who hold $CHARACTERNAME$ are willing to negotiate his return.
- Is prisoner to Barbarians
- Character's home country is not barbarian, and has at least 50 coins.
- MTTH: 6 months
- Charisma >=6: *0.5
- Charisma <4 : *2
- Option A - Ask for Ransom
- Triggers event 5501
Country Event 5501 - Barbarian Ransom
- The filthy barbarians holding $FROM_CHARACTERNAME$ prisoner are finally willing to negotiate $FROM_SUBJECT$ return.
- Option A - Of course we will pay!
- Costs 50 gold
- Character is released from prison.
- AI Always chooses this option
- Option B - Sadly, $FROM_SUBJECT$ glory days are over...
- Character is killed.
- AI Never chooses this option.